Author Topic: Problem with Transparent mesh by Blender DTS exportor  (Read 1190 times)

I am  working on a F22 project, and everything works fine except that the glass transparency is messed up somehow (as shown in the image).

When I set the glass to solid, the transparent material works fine. However if I add smooth surface and edge split, the result looks bad.

Anyone has an idea how to fix this problem?


A simple problem with normals. Have you triangulated the mesh before exporting?

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A simple problem with normals. Have you triangulated the mesh before exporting?

Just tried that but no work. In the blender the normal looks fine; after I export the mesh, it still gets messed up.

 


Silly question, did you turn off "double sided" before exporting?

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Silly question, did you turn off "double sided" before exporting?
Yes I did.

The transparent mesh looks fine when I turn off the smooth shading, so I will guess this problem is caused by large smooth angles.

I am going to add more polygun see if I can reduce the smooth angles and hope that will work.