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Pikmin
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Tic-toc26:

--- Quote from: jes00 on April 15, 2012, 03:07:41 PM ---Incorrect, oxygen is poisonous to Olimar.

--- End quote ---
oh now i remeber it was the other way around but i dont know what the other gas was...
heedicalking:
how treasure/pellet collecting will work

without these nodes, pellets and treasures would get stuck on the grey walls. this is going to be a simple way to add complex paths using only named bricks and simple events i will script.

OnNodeRecieve - Treasure - Setdestination [Node1]

OnNodeRecieve - Treasure - ProcessDestination

^ used to determine if it should go to an onion or the treasure depot.
Tic-toc26:

--- Quote from: heedicalking on April 16, 2012, 06:17:38 PM ---how treasure/pellet collecting will work

without these nodes, pellets and treasures would get stuck on the grey walls. this is going to be a simple way to add complex paths using only named bricks and simple events i will script.

OnNodeRecieve - Treasure - Setdestination [Node1]

OnNodeRecieve - Treasure - ProcessDestination

^ used to determine if it should go to an onion or the treasure depot.

--- End quote ---
O.O you went to work btw is that a brick built map?(v21)
Fireboy:

--- Quote from: Lugnut1206 on April 14, 2012, 09:53:36 PM ---No, this image is incorrect.
A: The HUD at the bottom is from pikmin 1
B: The potions on the side are red and PURPLE not yellow.


--- End quote ---
pikmin 2 beta, before it was released
notice the yellow bulborb in corner, things are changed since the beta
Dr.Block:
Heed, are you planning on releasing that or just hosting it yourself? Looks like fun to build maps for it.
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