| Blockland Forums > Modification Help |
| Bot Modeling Help [request] |
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| Tic-toc26:
well i am makeing my first addon its going 2 be a bot and driveable as a vehicle (like the Mech) Btw i'm useing Blender so since i'm modeling it i dont want to mess up so here are some questions i have (so far i only have 2): 1. what layers do i have to put on it (the meshes) 2. where do you put the joints at? |
| Demian:
Layers are irrelevant. You should put the joints on spots where they make sense. The right hand mount point shouldn't be on top of your head. |
| Tic-toc26:
--- Quote from: Demian on April 15, 2012, 11:13:50 AM ---Layers are irrelevant. You should put the joints on spots where they make sense. The right hand mount point shouldn't be on top of your head. --- End quote --- ty btw the bot i'm modeling is not actuly a human thats why i used the Meck as a referance (prity shure it makes no difference) |
| Racer:
Layers do matter, depending on what exporter is being used. Also, playertypes can be a bit challenging, if this is your first add-on or something, I would try something else. |
| Demian:
--- Quote from: Racer on April 16, 2012, 02:37:30 AM ---Layers do matter, depending on what exporter is being used. Also, playertypes can be a bit challenging, if this is your first add-on or something, I would try something else. --- End quote --- When exporting you can set shapes on different layers but I believe that the layers in Blender have no effect on anything. |
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