Blockland Forums > Modification Help
Bot Modeling Help [request]
Tic-toc26:
well i am makeing my first addon its going 2 be a bot and driveable as a vehicle (like the Mech)
Btw i'm useing Blender
so since i'm modeling it i dont want to mess up
so here are some questions i have (so far i only have 2):
1. what layers do i have to put on it (the meshes)
2. where do you put the joints at?
Demian:
Layers are irrelevant. You should put the joints on spots where they make sense. The right hand mount point shouldn't be on top of your head.
Tic-toc26:
--- Quote from: Demian on April 15, 2012, 11:13:50 AM ---Layers are irrelevant. You should put the joints on spots where they make sense. The right hand mount point shouldn't be on top of your head.
--- End quote ---
ty
btw the bot i'm modeling is not actuly a human thats why i used the Meck as a referance (prity shure it makes no difference)
Racer:
Layers do matter, depending on what exporter is being used. Also, playertypes can be a bit challenging, if this is your first add-on or something, I would try something else.
Demian:
--- Quote from: Racer on April 16, 2012, 02:37:30 AM ---Layers do matter, depending on what exporter is being used. Also, playertypes can be a bit challenging, if this is your first add-on or something, I would try something else.
--- End quote ---
When exporting you can set shapes on different layers but I believe that the layers in Blender have no effect on anything.