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Bot Modeling Help [request]

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Tic-toc26:

well i am makeing my first addon its going 2 be a bot and driveable as a vehicle (like the Mech)
Btw i'm useing Blender
so since i'm modeling it i dont want to mess up
so here are some questions i have (so far i only have 2):
1. what layers do i have to put on it (the meshes)
2. where do you put the joints at?

Demian:

Layers are irrelevant. You should put the joints on spots where they make sense. The right hand mount point shouldn't be on top of your head.

Tic-toc26:


--- Quote from: Demian on April 15, 2012, 11:13:50 AM ---Layers are irrelevant. You should put the joints on spots where they make sense. The right hand mount point shouldn't be on top of your head.

--- End quote ---
ty
btw the bot i'm modeling is not actuly a human thats why i used the Meck as a referance (prity shure it makes no difference)

Racer:

Layers do matter, depending on what exporter is being used. Also, playertypes can be a bit challenging, if this is your first add-on or something, I would try something else.

Demian:


--- Quote from: Racer on April 16, 2012, 02:37:30 AM ---Layers do matter, depending on what exporter is being used. Also, playertypes can be a bit challenging, if this is your first add-on or something, I would try something else.

--- End quote ---
When exporting you can set shapes on different layers but I believe that the layers in Blender have no effect on anything.

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