Blockland Forums > General Discussion
terrains?!?!?!
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Slash0mega:
I came into the forums today to try again to find a way to import hightmaps into blockland because removing the mission editor from the base game glitched it up (I found a work around but gave up on it because I goofed it the first time I tried.) to find out about the removing of the terrains....

interiors I could care less about.... but terrains?

that was probably the most impressive thing about this game to me, was the infinite terrains, no matter how far you walked, there was no invisible walls to stop you from going out and building...

but now they are being removed. honestly I do not see how this works... is there only going to be one map now? are maps just going to be skyboxes? how will long range death matches like dogfights work?

I am not going to complain, as badspot dose have a good reason to remove them (other than shadows, look at doom, it looks like crap and it still sells) but I just want to know if a better coded terrain code will ever be implemented, or mesh support...


edit: read the faq thing about brick terrains, possibly have a easy way to give the map a hightmap .bmp and have more bricks generate when people get out that far? going to make a suggestion forum for this with some ideas
Providence:
lordician:
While your worries for the removal of terrain are understandable, i have to say a couple of things.
-1. There are quite some topics covering the worries of players regarding the update that will overshadow terrain and interiors. We don't need one more. ;)
-2. We will get something cool in return.
-3. We will most likely get more frequent updates (and better updates?) since terrain and interiors were making progress on any updates slow.
-4. Brick terrain isn't infinite (unless you use some kind of generator), but it is capable of more things then terrain.
You can add emitters, events, lights and items on one piece of terrain.

So yeah, next time, please post in an other topic instead of making ANOTHER new one.
And don't worry, i am sure everything will be fine, even after this game changing update.
Slash0mega:

--- Quote from: Providence on April 16, 2012, 05:19:03 AM ---heavy punching medic... why would he do that?!?!

--- End quote ---

Is that the source engine or a external render-er?


--- Quote from: lordician on April 16, 2012, 05:25:28 AM ----1. There are quite some topics covering the worries of players regarding the update that will overshadow terrain and interiors. We don't need one more. ;)
-2. We will get something cool in return.
-3. We will most likely get more frequent updates (and better updates?) since terrain and interiors were making progress on any updates slow.
-4. Brick terrain isn't infinite (unless you use some kind of generator), but it is capable of more things then terrain.
You can add emitters, events, lights and items on one piece of terrain.

--- End quote ---

1-true... I was just panicky.... my favorite part of the game was vanishing...
2-shadows are meh to me, they are nice but not game defining.
3-like i said, he had good reasons
4-there is no brick terrain at this time, he said it was a possible feteter. here is my post on a idea of how it could work btw http://forum.blockland.us/index.php?topic=191955.0

edit: removed pic, page strechy
lordician:

--- Quote from: Slash0mega on April 16, 2012, 05:31:12 AM ---Is that the source engine or a external render-er?

--- End quote ---
Source engine.

--- Quote from: Slash0mega on April 16, 2012, 05:31:12 AM ---1-true... I was just panicky.... my favorite part of the game was vanishing...

--- End quote ---
Everyone seems to panic about it and makes a topic for it, but please for any feature topic you create, please check if one already exists and post in there. >_<
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