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Too many events at once
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iBlox / (-Nick-):
Is there any way I can avoid this? I have a lot of events being triggered when a minigame resets and they all don't go off because of the "too many events".

I need help getting all of these events to happen.

Can I raise the events at once limit? Is there a way through events to trigger and event when a minigame resets without using the onMinigameReset input?

Sorry if the answer is obvious because I have never really had trouble with using too many events at once.

I have tried using delays of half seconds and seconds (2 events with delay of 1 second, 2 events with delay of 2 seconds...etc)
-Jetz-:
The actual problem is how many of those delays you have waiting at once. Events that happen instantly don't count towards this. Alternately, it is listed as the schedule quota in the advanced config menu if you have to increase it.
iBlox / (-Nick-):

--- Quote from: -Jetz- on April 18, 2012, 08:07:21 PM ---The actual problem is how many of those delays you have waiting at once. Events that happen instantly don't count towards this.

--- End quote ---
Yeah, I knew this, but I thought dummies might reply.
-Jetz-:

--- Quote from: iBlox / (-Nick-) on April 18, 2012, 08:09:35 PM ---Yeah, I knew this, but I thought dummies might reply.

--- End quote ---
Well then you should know that these delays would be making the problem worse.
--- Quote from: iBlox / (-Nick-) on April 18, 2012, 08:02:33 PM ---I have tried using delays of half seconds and seconds (2 events with delay of 1 second, 2 events with delay of 2 seconds...etc)

--- End quote ---
iBlox / (-Nick-):
What? No. I have tested it before and found out it doesn't work in the past.

I said that to eliminate the idiots that think that would work.

Oh and thanks. Locking.
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