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| Specialized homing script |
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| computermix:
--- Quote from: Khepri on April 19, 2012, 11:13:08 PM ---Very carefully. :V He also somehow has something to bypass the max projectile speed --- End quote --- hes plenty old and he designs game engines so Im not really surprised at all (maybe he as a copy of the TGE) |
| Treynolds416:
--- Quote from: Khepri on April 19, 2012, 11:13:08 PM ---Very carefully. :V He also somehow has something to bypass the max projectile speed --- End quote --- Didn't we figure out that this was done by bouncing the projectile once or twice? |
| Greek2me:
--- Quote from: Treynolds416 on April 19, 2012, 11:35:08 PM ---Didn't we figure out that this was done by bouncing the projectile once or twice? --- End quote --- Nope. I can't post an exact link (that might be ban-able), but if you check out the ScatteredSpace forums it is posted somewhere in there. |
| Port:
--- Quote from: Treynolds416 on April 19, 2012, 11:35:08 PM ---Didn't we figure out that this was done by bouncing the projectile once or twice? --- End quote --- If you overwrite the ::onFire method to manually create the projectile object yourself, you can set the initialVelocity to any value you please. |
| Greek2me:
--- Quote from: Port on April 20, 2012, 02:22:03 PM ---If you overwrite the ::onFire method to manually create the projectile object yourself, you can set the initialVelocity to any value you please. --- End quote --- You don't have to overwrite it, you just have to package it. |
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