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Specialized homing script
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computermix:

--- Quote from: Khepri on April 19, 2012, 11:13:08 PM ---Very carefully. :V He also somehow has something to bypass the max projectile speed

--- End quote ---
hes plenty old and he designs game engines so Im not really surprised at all (maybe he as a copy of the TGE)
Treynolds416:

--- Quote from: Khepri on April 19, 2012, 11:13:08 PM ---Very carefully. :V He also somehow has something to bypass the max projectile speed

--- End quote ---
Didn't we figure out that this was done by bouncing the projectile once or twice?
Greek2me:

--- Quote from: Treynolds416 on April 19, 2012, 11:35:08 PM ---Didn't we figure out that this was done by bouncing the projectile once or twice?

--- End quote ---
Nope.

I can't post an exact link (that might be ban-able), but if you check out the ScatteredSpace forums it is posted somewhere in there.
Port:

--- Quote from: Treynolds416 on April 19, 2012, 11:35:08 PM ---Didn't we figure out that this was done by bouncing the projectile once or twice?

--- End quote ---

If you overwrite the ::onFire method to manually create the projectile object yourself, you can set the initialVelocity to any value you please.
Greek2me:

--- Quote from: Port on April 20, 2012, 02:22:03 PM ---If you overwrite the ::onFire method to manually create the projectile object yourself, you can set the initialVelocity to any value you please.

--- End quote ---

You don't have to overwrite it, you just have to package it.
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