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| Port:
--- Quote from: Greek2me on April 20, 2012, 05:45:47 PM ---You don't have to overwrite it, you just have to package it. --- End quote --- The original method creates a projectile too, and firing two projectiles with different velocities won't exactly seem that nice. |
| Greek2me:
--- Quote from: Port on April 21, 2012, 04:25:39 AM ---The original method creates a projectile too, and firing two projectiles with different velocities won't exactly seem that nice. --- End quote --- Obviously. The method I'm talking about doesn't create any extra projectiles or overwrite anything. |
| Port:
--- Quote from: Greek2me on April 21, 2012, 02:15:56 PM ---Obviously. The method I'm talking about doesn't create any extra projectiles or overwrite anything. --- End quote --- Running your own code that creates a projectile in addition to invoking the parent code of ::onFire that also creates a projectile. |
| Greek2me:
--- Quote from: Port on April 21, 2012, 04:33:19 PM ---Running your own code that creates a projectile in addition to invoking the parent code of ::onFire that also creates a projectile. --- End quote --- We aren't talking about the same method. I meant to say packaging Projectile::onAdd, not ::onFire. |
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