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| Splash damage isn't working |
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| phflack:
did you have the mininuke enabled? i'm not sure how it breaks the rocket launcher, but it does in some way |
| Mr.Noßody:
--- Quote from: phflack on April 20, 2012, 12:27:32 AM ---did you have the mininuke enabled? i'm not sure how it breaks the rocket launcher, but it does in some way --- End quote --- The Mininuke overwrites the direct damage the rockets do. No radius damage is effected. I don't really see an issue there since the default rocket launcher kills in one shot anyway.. |
| phflack:
--- Quote from: Mr.Noßody on April 20, 2012, 01:20:50 AM ---The Mininuke overwrites the direct damage the rockets do. No radius damage is effected. I don't really see an issue there since the default rocket launcher kills in one shot anyway.. --- End quote --- oh, and i thought it was two hits? |
| Mr.Noßody:
--- Quote from: phflack on April 20, 2012, 01:22:43 AM ---oh, and i thought it was two hits? --- End quote --- Uh, not normally. The default rocketL is a one hit kill direct shot to a normal player. However the code for it's direct damage prooves us both wrong.. --- Code: --- projectileShapeName = "./RocketProjectile.dts"; directDamage = 30; directDamageType = $DamageType::RocketDirect; --- End code --- ..what? |
| Mr.Noßody:
--- Code: --- damageRadius = 3; radiusDamage = 100; --- End code --- Oh.. the radius itself deals 100 damage. ...wait what!? Why do I feel this is totally wrong? |
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