Blockland Forums > Help
Splash damage isn't working
phflack:
did you have the mininuke enabled? i'm not sure how it breaks the rocket launcher, but it does in some way
Mr.Noßody:
--- Quote from: phflack on April 20, 2012, 12:27:32 AM ---did you have the mininuke enabled? i'm not sure how it breaks the rocket launcher, but it does in some way
--- End quote ---
The Mininuke overwrites the direct damage the rockets do. No radius damage is effected.
I don't really see an issue there since the default rocket launcher kills in one shot anyway..
phflack:
--- Quote from: Mr.Noßody on April 20, 2012, 01:20:50 AM ---The Mininuke overwrites the direct damage the rockets do. No radius damage is effected.
I don't really see an issue there since the default rocket launcher kills in one shot anyway..
--- End quote ---
oh, and i thought it was two hits?
Mr.Noßody:
--- Quote from: phflack on April 20, 2012, 01:22:43 AM ---oh, and i thought it was two hits?
--- End quote ---
Uh, not normally. The default rocketL is a one hit kill direct shot to a normal player.
However the code for it's direct damage prooves us both wrong..
--- Code: --- projectileShapeName = "./RocketProjectile.dts";
directDamage = 30;
directDamageType = $DamageType::RocketDirect;
--- End code ---
..what?
Mr.Noßody:
--- Code: --- damageRadius = 3;
radiusDamage = 100;
--- End code ---
Oh.. the radius itself deals 100 damage. ...wait what!?
Why do I feel this is totally wrong?