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Custom weapon animations

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computermix:

Just like custom player animations, I've been doing this with weapons.

There's this program called ultimate unwrap 3d. Imports .dts, so I bought it.

My Problem: I export as a .obj, .dae, etc. and when I import it into blender, there are no bones (armatures) or animations. There is the mesh and the materials though.

Question: what file extension/export file type should I use to get bones/animations into blender?

I can use any filetype except for:
(already tried)
- NIF
- BVH
- m5d (accually worked, but bones were messed up, wrong positions, no ani's)
- dae
- obj

Blender version is 2.49, and I have ultimate unwrap 3d 2.50.17 (not pro)

The Corporation:

That's the problem there, when blender imports obj's such as that, it removes the bones along with the materials. Though I think it may be the .dts importer.
Not really sure, but try to export something different than obj.


computermix:


--- Quote from: The Corporation on April 19, 2012, 09:31:01 PM ---That's the problem there, when blender imports obj's such as that, it removes the bones along with the materials. Though I think it may be the .dts importer.
Not really sure, but try to export something different than obj.


--- End quote ---

tried....

dae (collada)
m5d (doom 3)
obj
an8
bvh
NIF
and mannnnny more...

None seem to work...

oh and the importer works, I can get a snapshot here soon with the OSR.

EDIT: here we go...

http://imageshack.us/f/689/osr.png/

if you zoom in all the bones/animations are there.

The Corporation:


--- Quote from: computermix on April 19, 2012, 10:25:21 PM ---tried....

dae (collada)
m5d (doom 3)
obj
an8
bvh
NIF
and mannnnny more...

None seem to work...

oh and the importer works, I can get a snapshot here soon with the OSR.

EDIT: here we go...

http://imageshack.us/f/689/osr.png/

if you zoom in all the bones/animations are there.

--- End quote ---
try ms3d(guess)
or use model files noted in blender 2.49.

Pompmaker1:

Is that not the .880 rifle?

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