| Blockland Forums > Suggestions & Requests |
| 3rd person crosshairs |
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| Port:
--- Quote from: Khepri on April 21, 2012, 03:47:16 AM ---This is as easy, what the forget you lazy bums --- End quote --- Calculating the cursor offset based on the playertype camera values isn't exactly easy, but still pretty simple. |
| Khepri:
Don't need to do even any calculating |
| Port:
--- Quote from: Khepri on April 21, 2012, 07:46:27 AM ---Don't need to do even any calculating --- End quote --- How so? |
| Kalphiter:
--- Quote from: Khepri on April 21, 2012, 07:46:27 AM ---Don't need to do even any calculating --- End quote --- Really? The crosshair has to be moved every time the client moves his camera. Understand that the path from the 3rd person camera to the aiming point is not at any set point, it's a right triangle. |
| Im_AFK:
bushido did this once before with his knightmare pack, while the melee weapons retained classic styled 3rd person, the bow and crossbow used an emmiter that it released in the shape of a cross, everyone could see it tot, and it only emmited when you were aiming. If we took that concept and implented it with say ranged weapons, this could prove promising. |
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