| Blockland Forums > Modification Help |
| Problem with Transparent mesh by Blender DTS exportor |
| (1/2) > >> |
| Cell603:
I am working on a F22 project, and everything works fine except that the glass transparency is messed up somehow (as shown in the image). When I set the glass to solid, the transparent material works fine. However if I add smooth surface and edge split, the result looks bad. Anyone has an idea how to fix this problem? |
| Demian:
A simple problem with normals. Have you triangulated the mesh before exporting? |
| Cell603:
--- Quote ---A simple problem with normals. Have you triangulated the mesh before exporting? --- End quote --- Just tried that but no work. In the blender the normal looks fine; after I export the mesh, it still gets messed up. |
| Demian:
You could try contacting Jetz: http://forum.blockland.us/index.php?topic=185552.0 |
| Barnabas:
Silly question, did you turn off "double sided" before exporting? |
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