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Problem with Transparent mesh by Blender DTS exportor

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Cell603:

I am  working on a F22 project, and everything works fine except that the glass transparency is messed up somehow (as shown in the image).

When I set the glass to solid, the transparent material works fine. However if I add smooth surface and edge split, the result looks bad.

Anyone has an idea how to fix this problem?



Demian:

A simple problem with normals. Have you triangulated the mesh before exporting?

Cell603:


--- Quote ---A simple problem with normals. Have you triangulated the mesh before exporting?
--- End quote ---

Just tried that but no work. In the blender the normal looks fine; after I export the mesh, it still gets messed up.

 

Demian:

You could try contacting Jetz: http://forum.blockland.us/index.php?topic=185552.0

Barnabas:

Silly question, did you turn off "double sided" before exporting?

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