| Blockland Forums > Suggestions & Requests |
| Marble player type. |
| << < (2/4) > >> |
| Tyler66:
--- Quote from: Mith on April 21, 2012, 08:11:18 AM ---It wouldn't be possible for this to be a player type, but it could be a vehicle, I think. --- End quote --- It already is. Ball. |
| Axolotl:
The marble is basically a player that has a lot of speed and a slow slowdown rate. Try making it out of the Quake Player: --- Code: ---//a new player datablock with quake-like movement datablock PlayerData(PlayerQuakeArmor : PlayerStandardArmor) { runForce = 100 * 90; runEnergyDrain = 0; minRunEnergy = 0; maxForwardSpeed = 15; maxBackwardSpeed = 15; maxSideSpeed = 15; maxForwardCrouchSpeed = 7; maxBackwardCrouchSpeed = 7; maxSideCrouchSpeed = 7; jumpForce = 9 * 90; //8.3 * 90; jumpEnergyDrain = 0; minJumpEnergy = 0; jumpDelay = 0; minJetEnergy = 0; jetEnergyDrain = 0; canJet = 0; uiName = "Quake-Like Player"; showEnergyBar = false; runSurfaceAngle = 55; jumpSurfaceAngle = 55; }; --- End code --- |
| Fastlex:
--- Quote from: Axolotl on April 21, 2012, 11:42:26 PM ---The marble is basically a player that has a lot of speed and a slow slowdown rate. Try making it out of the Quake Player: --- Code: ---//a new player datablock with quake-like movement datablock PlayerData(PlayerQuakeArmor : PlayerStandardArmor) { runForce = 100 * 90; runEnergyDrain = 0; minRunEnergy = 0; maxForwardSpeed = 15; maxBackwardSpeed = 15; maxSideSpeed = 15; maxForwardCrouchSpeed = 7; maxBackwardCrouchSpeed = 7; maxSideCrouchSpeed = 7; jumpForce = 9 * 90; //8.3 * 90; jumpEnergyDrain = 0; minJumpEnergy = 0; jumpDelay = 0; minJetEnergy = 0; jetEnergyDrain = 0; canJet = 0; uiName = "Quake-Like Player"; showEnergyBar = false; runSurfaceAngle = 55; jumpSurfaceAngle = 55; }; --- End code --- --- End quote --- Can It be a little bouncy? |
| Uxie:
It basicly has to be a vehicle in my opinion on how it rolls. |
| Duhman115:
This idea is PERFECT! /support |
| Navigation |
| Message Index |
| Next page |
| Previous page |