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Marble player type.

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Tyler66:


--- Quote from: Mith on April 21, 2012, 08:11:18 AM ---It wouldn't be possible for this to be a player type, but it could be a vehicle, I think.

--- End quote ---
It already is.

Ball.

Axolotl:

The marble is basically a player that has a lot of speed and a slow slowdown rate.

Try making it out of the Quake Player:


--- Code: ---//a new player datablock with quake-like movement



datablock PlayerData(PlayerQuakeArmor : PlayerStandardArmor)
{
   runForce = 100 * 90;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 15;
   maxBackwardSpeed = 15;
   maxSideSpeed = 15;

   maxForwardCrouchSpeed = 7;
   maxBackwardCrouchSpeed = 7;
   maxSideCrouchSpeed = 7;

   jumpForce = 9 * 90; //8.3 * 90;
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   jumpDelay = 0;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

uiName = "Quake-Like Player";
showEnergyBar = false;

   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;
};
--- End code ---


Fastlex:


--- Quote from: Axolotl on April 21, 2012, 11:42:26 PM ---The marble is basically a player that has a lot of speed and a slow slowdown rate.

Try making it out of the Quake Player:


--- Code: ---//a new player datablock with quake-like movement



datablock PlayerData(PlayerQuakeArmor : PlayerStandardArmor)
{
   runForce = 100 * 90;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 15;
   maxBackwardSpeed = 15;
   maxSideSpeed = 15;

   maxForwardCrouchSpeed = 7;
   maxBackwardCrouchSpeed = 7;
   maxSideCrouchSpeed = 7;

   jumpForce = 9 * 90; //8.3 * 90;
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   jumpDelay = 0;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

uiName = "Quake-Like Player";
showEnergyBar = false;

   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;
};
--- End code ---

--- End quote ---

Can It be a little bouncy?

Uxie:

It basicly has to be a vehicle in my opinion on how it rolls.

Duhman115:

This idea is PERFECT!

/support

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