Blockland Forums > Suggestions & Requests
Marble player type.
Tyler66:
--- Quote from: Mith on April 21, 2012, 08:11:18 AM ---It wouldn't be possible for this to be a player type, but it could be a vehicle, I think.
--- End quote ---
It already is.
Ball.
Axolotl:
The marble is basically a player that has a lot of speed and a slow slowdown rate.
Try making it out of the Quake Player:
--- Code: ---//a new player datablock with quake-like movement
datablock PlayerData(PlayerQuakeArmor : PlayerStandardArmor)
{
runForce = 100 * 90;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 15;
maxBackwardSpeed = 15;
maxSideSpeed = 15;
maxForwardCrouchSpeed = 7;
maxBackwardCrouchSpeed = 7;
maxSideCrouchSpeed = 7;
jumpForce = 9 * 90; //8.3 * 90;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
jumpDelay = 0;
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
uiName = "Quake-Like Player";
showEnergyBar = false;
runSurfaceAngle = 55;
jumpSurfaceAngle = 55;
};
--- End code ---
Fastlex:
--- Quote from: Axolotl on April 21, 2012, 11:42:26 PM ---The marble is basically a player that has a lot of speed and a slow slowdown rate.
Try making it out of the Quake Player:
--- Code: ---//a new player datablock with quake-like movement
datablock PlayerData(PlayerQuakeArmor : PlayerStandardArmor)
{
runForce = 100 * 90;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 15;
maxBackwardSpeed = 15;
maxSideSpeed = 15;
maxForwardCrouchSpeed = 7;
maxBackwardCrouchSpeed = 7;
maxSideCrouchSpeed = 7;
jumpForce = 9 * 90; //8.3 * 90;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
jumpDelay = 0;
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
uiName = "Quake-Like Player";
showEnergyBar = false;
runSurfaceAngle = 55;
jumpSurfaceAngle = 55;
};
--- End code ---
--- End quote ---
Can It be a little bouncy?
Uxie:
It basicly has to be a vehicle in my opinion on how it rolls.
Duhman115:
This idea is PERFECT!
/support