Author Topic: Marble player type.  (Read 1681 times)

Yeah I used to play this game in computer class whenever I was done with that day's work...never completed every level though, in the course throughout the year :C

Just give it
   runSurfaceAngle  = 0;
   jumpSurfaceAngle = 0;
   runforce = (some lower number than 9000 (before you comment, 9000 IS the default runforce) here)

This way you'll need some speed to get up hills, and there will be noticeable acceleration times and sliding.
As for the "this can't work as a playertype" crap, it would be best if this WASN'T a vehicle. It's a sphere, it doesn't need to actually roll. It's going to look the same most of the time anyways. The last thing you need is going through walls.

Just give it
   runSurfaceAngle  = 0;
   jumpSurfaceAngle = 0;
   runforce = (some lower number than 9000 (before you comment, 9000 IS the default runforce) here)

This way you'll need some speed to get up hills, and there will be noticeable acceleration times and sliding.
As for the "this can't work as a playertype" crap, it would be best if this WASN'T a vehicle. It's a sphere, it doesn't need to actually roll. It's going to look the same most of the time anyways. The last thing you need is going through walls.
what about roll down on the ramp, not going up?

what about roll down on the ramp, not going up?
The direction doesn't matter.
« Last Edit: April 24, 2012, 04:54:20 AM by Khepri »