| Blockland Forums > Suggestions & Requests |
| Motion blur |
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| Awdax:
--- Quote from: Duhman115 on April 22, 2012, 01:25:20 PM ---Are you SURE? Anyways, /Support But does support matter if none of us will actually,ya-know,MAKE it? --- End quote --- I said "or something" because I wasn't sure if that was the correct vocabulary. He mentioned releasing something after the update that would let us make our own shaders. And what the hell are you talking about no one is actually going to make their own shaders? Countless people in the development thread were asking if we would be able to make our own shaders, and kompressor said they could. It's obvious those are the people who want to make their own, and others will be interested and have a go at it as well. |
| Pass:
I support this, but to add onto the idea, how about instead of toggling walking, how about it toggles running, and whenever you are running it has more motion blur? |
| Awdax:
That's unnecessary. Motion blur would be calculated by the speed you are moving at, or aim your camera. We don't need new controls specifically for motion blur. |
| Masterlegodude:
--- Quote from: Awdax on April 22, 2012, 02:10:31 PM ---That's unnecessary. Motion blur would be calculated by the speed you are moving at, or aim your camera. We don't need new controls specifically for motion blur. --- End quote --- The way you talk about it, you make it seem like it'd be like the Source Engine's in game motion blur that can only be seen while moving fast, the edges of your screen blur, or when you're just flailing the screen around While that'd be nice, i'm also hoping that, for example, if other players, vehicles or whatever were moving at a high enough velocity, they'd be motion blurred, kind of like how things are motion blurred with the Source Filmmaker or Team Fortress 2's replay editor Yes i am using Valve's stuff as an example, but only because i don't play many other games that have good looking motion blur |
| knapper99:
/support |
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