Author Topic: Piston  (Read 2097 times)


this is actually a pretty easy thing to make if you know what you're doing

it's totally possible

this isn't possible.

not with the crappy 2001 engine.
your joking right. please let this be a joke.
This is funny.
He just removed terrains and interiors. and added shaders.
and your saying a simple brick moving system
is impossible
haha, good one brother.

So how do you move bricks without deleting and remaking them?

So how do you move bricks without deleting and remaking them?
badspot makes %brick.setTransform() work

What makes you think he would do that?
I don't recall any instance where he's made a requested engine change, even when many people have requested it.

badspot makes %brick.setTransform() work
i only c 1 flaw in this if you mean set like the player transform how whould you get around the named brick part brick inside brick?
man i wish there is a way to move bricks... );

So how do you move bricks without deleting and remaking them?
Whats wrong with doing this?

Whats wrong with doing this?
Nothing, it would be cool if we could do this without illiusion events / deleting then replacing, although someone may beable to make a system that destroys the brick and automaticly places it in a spot you set it to, with events and/or /commands

Whats wrong with doing this?
It looks and sounds stuffty, and can result in loss of data if other add-ons store information on the bricks

Someone never played 0002 or RtB...
Movers are 100% possible.
We just need the code support and tools :v

Someone never played 0002 or RtB...
Movers are 100% possible.

The engine and the brick system has changed since then.

Someone never played 0002 or RtB...
Movers are 100% possible.
We just need the code support and tools :v
This is why I say talk of whether something is possible should be left to the people who know what they're talking about.
In 0002, bricks used the default StaticShape class and could be freely manipulated, moved, rotated, etc.
In the current version, bricks use a specifically coded fxDTSBrick class. Bricks are locked to a grid. They can not be moved out of this grid before placement, and can not be moved at all after placement.
Add-ons like JVS that feature moving "bricks" are just an invisible brick with a static shape mounted to it.