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Firecycle:

Port, would you agree that a quality item is one that does what it is made to do well?

Tudoreleuu:


--- Quote from: Firecycle on April 24, 2012, 01:20:40 PM ---Port, would you agree that a quality item is one that does what it is made to do well?

--- End quote ---

Don't know about port's opinion, but I agree on that, AND it must be well made. Compare a reloading, fully animated, with ammo system, weapon, to a "weapon" made of a cube that flings spheres with no sound or animations whatsoever. What's more qualitative? And then again, what's more fun? The answer is the quality gun.

M:


--- Quote from: Tudoreleuu on April 24, 2012, 01:55:33 PM ---Don't know about port's opinion, but I agree on that, AND it must be well made. Compare a reloading, fully animated, with ammo system, weapon, to a "weapon" made of a cube that flings spheres with no sound or animations whatsoever. What's more qualitative? And then again, what's more fun? The answer is the quality gun.

--- End quote ---
Quality is objective, fun is subjective

I find guns and deathmatches boring as hell but certainly I could see that the build is quality or an item is well-coded, these things simply hold no appeal to me because we already have well in excess of enough of both.

Port:


--- Quote from: Tudoreleuu on April 24, 2012, 01:55:33 PM ---Compare a reloading, fully animated, with ammo system, weapon, to a "weapon" made of a cube that flings spheres with no sound or animations whatsoever.

--- End quote ---

Your second mention can be fun in specific circumstances.

M:


--- Quote from: Port on April 24, 2012, 02:01:59 PM ---Your second mention can be fun in specific circumstances.

--- End quote ---
A cube that shoots spheres sounds like a bundle of fun to me because it doesn't try to evoke any feelings of LOOK A WEAPON it just shoots spheres and is a cube. Make the spheres bounce, give them a big, unrealistic explosion with lots of knockback and very little damage for maximum chaos and build an arena based around gaining extra points for knocking players through hoops/into specific targets. Sounds like a bunch of fun and doesn't even sound like a deathmatch.

Things that do not presume upon serious themes are more likely to be fun than things that do not; I believe this to be a fact.

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