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Double on-activate event?
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Kniaz:
I know this has already been settled, but I thought I'd share this with you anyway, it is the event I use for lamps in the Bluzone.



The last two events, set raycast, stop the player from spamming the light and being annoying/potentially breaking it.
You don't have to use "White Orb" like I have, either. That could be anything, such as the Player Light.

The Radio wave just adds a nice effect with a puff of electricity and makes a pretty little zap noise without needing to add an extra line of events.

c:
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