Blockland Forums > Suggestions & Requests

Relative Player Chat(Above Player)

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Corbiere:


--- Quote from: Port on April 27, 2012, 04:17:20 AM ---You could also do this client-sided to make actual graphics instead of boring text.

~2000 studs is not a short distance.

--- End quote ---
Server_Hidenames removes names out of around 20 studs. Your point is invalid.

Port:


--- Quote from: Corbiere on April 27, 2012, 11:27:41 AM ---Server_Hidenames removes names out of around 20 studs. Your point is invalid.

--- End quote ---

Then don't use Server_Hidenames?

Treynolds416:

What if it were a playertype?

Then the player could have a mountpoint for the shape name and it wouldn't need to loop.

Lugnut:


--- Quote from: elm on April 27, 2012, 01:27:06 AM ---That's not mounting, that's setting it's position, which even when looping as fast as you can - to keep up with the player's position, there will be a delay which makes it look bad.

--- End quote ---
it doesn't have to loop.
the player says something, then it just hovers there for a little while, perhaps based on how long the message is, then it goes away

Headcrab Zombie:


--- Quote from: Treynolds416 on April 27, 2012, 02:42:16 PM ---What if it were a playertype?

Then the player could have a mountpoint for the shape name and it wouldn't need to loop.

--- End quote ---
Because you can't mount static shapes to players


--- Quote from: Lugnut1206 on April 27, 2012, 02:46:55 PM ---it doesn't have to loop.
the player says something, then it just hovers there for a little while, perhaps based on how long the message is, then it goes away

--- End quote ---
So you want the text to be like 20 feet away if the player is moving quickly?

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