Blockland Forums > Suggestions & Requests
Relative Player Chat(Above Player)
Corbiere:
--- Quote from: Port on April 27, 2012, 04:17:20 AM ---You could also do this client-sided to make actual graphics instead of boring text.
~2000 studs is not a short distance.
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Server_Hidenames removes names out of around 20 studs. Your point is invalid.
Port:
--- Quote from: Corbiere on April 27, 2012, 11:27:41 AM ---Server_Hidenames removes names out of around 20 studs. Your point is invalid.
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Then don't use Server_Hidenames?
Treynolds416:
What if it were a playertype?
Then the player could have a mountpoint for the shape name and it wouldn't need to loop.
Lugnut:
--- Quote from: elm on April 27, 2012, 01:27:06 AM ---That's not mounting, that's setting it's position, which even when looping as fast as you can - to keep up with the player's position, there will be a delay which makes it look bad.
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it doesn't have to loop.
the player says something, then it just hovers there for a little while, perhaps based on how long the message is, then it goes away
Headcrab Zombie:
--- Quote from: Treynolds416 on April 27, 2012, 02:42:16 PM ---What if it were a playertype?
Then the player could have a mountpoint for the shape name and it wouldn't need to loop.
--- End quote ---
Because you can't mount static shapes to players
--- Quote from: Lugnut1206 on April 27, 2012, 02:46:55 PM ---it doesn't have to loop.
the player says something, then it just hovers there for a little while, perhaps based on how long the message is, then it goes away
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So you want the text to be like 20 feet away if the player is moving quickly?