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S.T.A.L.K.E.R. RP - A true post-apocolyptic roleplay experience. [ON HOLD]
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brickybob:
S.T.A.L.K.E.R. RP
This is in very early development, so I will not be working on a pretty logo or models at the moment.  If you want to contribute (whatever it may be, models, code, a lovey logo), feel free too!

Progress;
-Factions - 100% - All is well.
-Radiation - 95% - Nothing dispenses radiation, only way to get poisoned is via console.
-Currency - 60% - Currency itself works, just can't obtain any more money.
-GUI - 60% - Need to finish other things beforehand.
-Store - 50% - Operational, but nearly empty.
-Emissions - 0% - Not working on this, yet.
-Anomalies - 0% - Not working on this, yet.
-Mutants - 0% - Not working on this, yet.  Probably can be done is bot events so I might not do this.
-Quests - 0% - No NPCs to give quests.

Total Progress: 38%



Screenshots;
GUI


--- Quote from: brickybob on April 27, 2012, 12:14:51 AM ---Another update: A quick look at the inventory GUI.

note the hunger status in the bottom left

--- End quote ---
Commands;
/startstalker - Start the game.
/join [1-4] - Join a faction, by default you're in Loner.
/buyantirad - Subtracts 500 RU and cleans your system of radiation.
/useantirad - Sets radiation to 0 and subtracts 1 antirad from your inventory.

Features;
-Dynamically updating GUI.
-Can view players faction in chat.

Edit: I'm putting this project on hold, if you want the source to continue it you can get it here.  NOTE: IT DOES NOT FINISHED.
Bahamut:
Seems interesting, can't wait. Also, nice GUI.
Treynolds416:
You need someone else to script for/with you
(not me though)
The Corporation:

--- Quote from: Bahamut on April 26, 2012, 10:46:01 PM ---Seems interesting, can't wait. Also, nice GUI.

--- End quote ---
Mushroom man:

--- Quote from: Bahamut on April 26, 2012, 10:46:01 PM ---Seems interesting, can't wait. Also, nice GUI.

--- End quote ---
Indeed.
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