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| Game crashes/Freezes on startup |
| (1/1) |
| Headshot:
Since Badspot won't look at the topic he made for it, I decided to make my own. If you do read this badspot, here is my console.log //-------------------------- 4/27/2012 -- 10:15:18 ----- Processor Init: AMD (unknown), ~2.73 Ghz (timed at roughly 2.72 Ghz) FPU detected MMX detected 3DNow detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing 3DNow extensions Installing SSE extensions Input Init: DirectInput enabled. Syntax error in input. Blockland v20 build 1511 Module Directory: C:/Users/Tressider/My Documents/Blockland Profile Path: C:/Users/Tressider/My Documents/Blockland Total Ram: 3839 MB OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: Error opening zip (Add-Ons/Duck_Hunting_Set.zip), need to handle this better... Error opening zip (Add-Ons/Item_flyingcap.zip), need to handle this better... Error opening zip (Add-Ons/Item_Hamburger.zip), need to handle this better... Error opening zip (Add-Ons/Vehicle_DragRacer.zip), need to handle this better... Error opening zip (Add-Ons/Weapon_NerfMaverick.zip), need to handle this better... --------- Loading Common --------- Error opening zip (Add-Ons/Duck_Hunting_Set.zip), need to handle this better... Error opening zip (Add-Ons/Item_flyingcap.zip), need to handle this better... Error opening zip (Add-Ons/Item_Hamburger.zip), need to handle this better... Error opening zip (Add-Ons/Vehicle_DragRacer.zip), need to handle this better... Error opening zip (Add-Ons/Weapon_NerfMaverick.zip), need to handle this better... Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server -------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client -------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 1024 768 32 75 1 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1594 maxWindowHeight = 872 Setting screen mode to 1024x768x32@75hz (fs)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist newFullScreen... Changing the display settings to 1024x768x32@75Hz... ChangeDisplaySettings worked Creating a new full-screen window... Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... wglMakeCurrent worked don't need to ressurect texture manager setting vsync 0 done setting vsync destroying curtain showing window setting forground window setting window focus done with OpenGLDevice::setScreenMode OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array NV_vertex_array_range EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 OpenGL driver information: Vendor: NVIDIA Corporation Renderer: GeForce 6150SE nForce 430/PCI/SSE2 Version: 2.1.2 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array NV_vertex_array_range EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 Video::setDevice - activate call done Video::setDevice - resetting canvas OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script base/client/scripts/allClientScripts.cs. Activating package: CanvasCursor Loading compiled script base/client/ui/allClientGuis.gui. Executing config/client/config.cs. --------- Loading Client Add-Ons --------- Executing base/server/crapOns_Cache.cs. Client checking Add-On: System_ReturnToBlockland Loading Add-On: System_ReturnToBlockland (CRC:-1225162881) Executing Add-Ons/System_ReturnToBlockland/client.cs. Executing Add-Ons/System_ReturnToBlockland/modules/client/options.cs. Executing config/client/rtb/prefs.cs. Executing config/server/ADD_ON_LIST.cs. Executing Add-Ons/System_ReturnToBlockland/interface/profiles/generic.cs. Executing Add-Ons/System_ReturnToBlockland/interface/profiles/connectClient.cs. Executing Add-Ons/System_ReturnToBlockland/interface/profiles/infoTips.cs. Executing Add-Ons/System_ReturnToBlockland/interface/profiles/modManager.cs. Executing Add-Ons/System_ReturnToBlockland/support/fileCache.cs. Executing Add-Ons/System_ReturnToBlockland/support/functions.cs. Executing Add-Ons/System_ReturnToBlockland/support/gui.cs. Executing Add-Ons/System_ReturnToBlockland/support/networking.cs. Executing Add-Ons/System_ReturnToBlockland/support/overlay.cs. Executing Add-Ons/System_ReturnToBlockland/support/xmlParser.cs. |
| Badspot:
Remove all add-ons. Update drivers. |
| Headshot:
Badspot, could I just delete the whole addon folder, and create a new one? |
| Fluff-is-back:
If you just delete the add-ons folder, I think the launcher will replace the default ones. |
| Badspot:
--- Quote from: Fluff-is-back on April 28, 2012, 04:54:07 PM ---If you just delete the add-ons folder, I think the launcher will replace the default ones. --- End quote --- This is correct. |
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