Author Topic: Cushion brick and/or event  (Read 560 times)

simple. a brick that when you fall on, negates all fall damage.

sort of like how in mirror's edge, you can land on soft objects to take no fall damage.

it could also be an event.
Code: [Select]
onActivate - Self - setCushion [x]
if it were made as a brick, it could look like this



and, there could be a larger version

« Last Edit: April 28, 2012, 06:56:46 PM by Shell »



if you're not kidding, i will give you pictures of my snake

if that's what you wish

http://dl.dropbox.com/u/58130173/Event_Cushion.zip
releasing on RTB
i'll pass on the images of your snake, but thanks, i guess

(this was my first event mod, yay!)

are you sure about the snake pictures

because i'm really considering it now


just making sure

because you are amazing

nice way of doing it
probably better than my idea of using triggers once i saw this

The downside is that I think I might've broken some functionality.

hmm, maybe you should just check if the velocity is greater than 30 (i think that's the death velocity cut off in events) and then lower it if it is?

hmm, maybe you should just check if the velocity is greater than 30 (i think that's the death velocity cut off in events) and then lower it if it is?
or just flat out set it to 0.
That's what I was thinking.

or just flat out set it to 0.
That's what I was thinking.

Actually, maybe only divide it by 3 (vectorScale 0.333) and then parent onImpact without returning at all

No cushion will help if you're a mile up.

Actually, maybe only divide it by 3 (vectorScale 0.333) and then parent onImpact without returning at all

No cushion will help if you're a mile up.
yes no, but that's not the purpose of this mod. negating fall damage, not minimising it.

Also, if I understand onImpact correctly, what you're doing means I can make cushion players :D