Blockland Forums > Modification Help
Shapename for admin on the player's head text above
Cubelands:
This my idea write script. I am not sure If this correct. This about Host, SA and admin text above player's head above of the text.
--- Code: ---package Script_AdminHead
{
function (%client)
{
if($Pref::AdminN::enabled)
%client.Admin.setShapeName(%client.name);
parent::mountPoint = $HeadSlot(%client)
datablock StaticShapeData(HostName)
{
mountPoint = $HeadSlot; = "setShapename"Host";
}
};
activatepackage(Script_AdminHead);
datablock StaticShapeData(SuperAdminName)
{
mountPoint= $HeadSlot = setShapeName"SuperAdmin";
}
datablock StaticShapeData(AdminName)
{
mountPoint= $HeadSlot = setShapeName"Admin";
};
datablock StaticShapeData(BrickTextEmptyShape)
{
--- End code ---
This script are wrong, I know it. I made mistake writing this.
The display picture, I use bricktext event on my head above of the text. This look like, that what I want like this.
Instead use chat message who is host or SA whatever.
420:
Sorry, player shapenames have been gone for a long time. It can't be done as far as I know.
edit: also your code...ew.
Greek2me:
People have been working around it by mounting a bot or something to the player's head and then setting the shapename on that.
Cubelands:
--- Quote from: Greek2me on April 30, 2012, 09:19:06 PM ---People have been working around it by mounting a bot or something to the player's head and then setting the shapename on that.
--- End quote ---
correct, Brian smith did successfull make his mod brickbuddy. That what I am try writing this.
--- Quote from: 420 on April 30, 2012, 09:17:38 PM ---edit: also your code... not very good
mountPoint = $HeadSlot; = "setShapename"Host";
and wtf is this
%client.Admin.setShapeName(%client.name);
--- End quote ---
I know, That reason, I made thread here for help.
420:
--- Quote from: Cubelands on April 30, 2012, 09:23:52 PM ---correct, Brian smith did successfull make his mod brickbuddy. That what I am try writing this.
--- End quote ---
How long have you been scripting for this code looks very amateur