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Shapename for admin on the player's head text above

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Cubelands:

Bump, anyone can help me, please?

Slicks555:


--- Quote from: TheRealMint on May 01, 2012, 01:22:22 AM ---Hmm.... That just sounds ugly if you ask me. I really wish we could redefine more functions. For instance, it would be really handy if you could do something like this:

--- End quote ---
A long time ago, in a land far, far away, some people decided to abuse these privileges. They made impersonation bots, by making a bot with a shapename of Rotondo or Badspot, then faking a client in the list, and messageAlling to simulate talking. Badspot, our angry ruler, struck us down with lightning as he removed our abilities to edit the client list and control shapenames.

No one knows I was the one that started this.. and they never will.

Lugnut:


--- Quote from: Slicks555 on May 06, 2012, 05:30:36 PM ---then faking a client in the list

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you can do that?!?!-
--- Quote from: Slicks555 on May 06, 2012, 05:30:36 PM --- he removed our abilities to edit the client list

--- End quote ---
dammit

Cubelands:

Tell me, how I can write create on player type's head were called $head=slot; they can be useful model dts and particles. I did read the script. This trick should be worked without spc are no longer work. Trick is empty.dts with textstaticshape put on $head=slot; something like that. Badspot disable spc script.

Port:


--- Quote from: Lugnut1206 on May 06, 2012, 05:54:17 PM ---you can do that?!?!

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didn't you notice the whole thing where some clientCmd's like clientCmdClientJoin, etc. were moved to the secureClientCmd framework that can only be invoked from engine or compiled code

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