| Blockland Forums > Modification Help |
| Shapename for admin on the player's head text above |
| << < (2/5) > >> |
| Slicks555:
--- Quote from: 420 on April 30, 2012, 09:26:35 PM ---How long have you been scripting for this code looks very amateur --- End quote --- Says the guy who's been scripting since the start of TGE |
| TheRealMint:
I would suggest that you implement this feature differently, using the color of the shape name rather than trying to modify the actual shape name itself. For example: package AdminIdentifier { function GameConnection::spawnPlayer(%client) { Parent::spawnPlayer(%client); %player = %client.Player; if (%client.isAdmin || %client.isSuperAdmin) { %player.identifyAsAdmin(); } } function Player::identifyAsAdmin(%player) { %player.setShapeNameColor("1 1 0"); } }; activatepackage(AdminIdentifier); |
| Cubelands:
--- Quote from: TheRealMint on May 01, 2012, 12:29:14 AM ---I would suggest that you implement this feature differently, using the color of the shape name rather than trying to modify the actual shape name itself. For example: package AdminIdentifier { function GameConnection::spawnPlayer(%client) { Parent::spawnPlayer(%client); %player = %client.Player; if (%client.isAdmin || %client.isSuperAdmin) { %player.identifyAsAdmin(); } } function Player::identifyAsAdmin(%player) { %player.setShapeNameColor("1 1 0"); } }; activatepackage(AdminIdentifier); --- End quote --- awesome, I did tested. It was color yellow. But It require StaticShape put on mountPoint of head like $Headslot. I did add this script. --- Code: ---package AdminIdentifier { function GameConnection::spawnPlayer(%client) { Parent::spawnPlayer(%client); %player = %client.Player; if (%client.isAdmin || %client.isSuperAdmin) { %player.setShapeNameColor("1 1 0"); %player.headtext = %name; %Player.mountPoint = $HeadSlot; } } }; activatepackage(AdminIdentifier); datablock StaticShapeData(headTextEmptyShape) { shapefile = "base/data/shapes/empty.dts"; }; if(isObject(%this.textShape)) { %player.headtext = %name; %player.mountPoint = $HeadSlot } %player.headShape = new StaticShape() { datablock = headTextEmptyShape; position = vectorAdd(%player.getPosition(),"0 0" SPC %player.getDatablock().HeadSizeZ/9 + "0.166"); scale = "0.1 0.1 0.1"; }; }; --- End code --- |
| TheRealMint:
Hmm.... That just sounds ugly if you ask me. I really wish we could redefine more functions. For instance, it would be really handy if you could do something like this: package AdminIdentifier { function GameConnection::getPlayerName(%client) { %name = Parent::getPlayerName(%client); if (%client.isAdmin) { %name = %name SPC "(Admin)"; } else if (%client.isSuperAdmin) { %name = %name SPC "(Super Admin)"; } return %name; } }; activatepackage(AdminIdentifier); |
| Cubelands:
--- Quote from: TheRealMint on May 01, 2012, 01:22:22 AM ---Hmm.... That just sounds ugly if you ask me. I really wish we could redefine more functions. For instance, it would be really handy if you could do something like this: package AdminIdentifier { function GameConnection::getPlayerName(%client) { %name = Parent::getPlayerName(%client); if (%client.isAdmin) { %name = %name SPC "(Admin)"; } else if (%client.isSuperAdmin) { %name = %name SPC "(Super Admin)"; } return %name; } }; activatepackage(AdminIdentifier); --- End quote --- aslo I have add this for host. --- Code: --- else if (%client.isHost) { %name = %name SPC "(Host)"; } --- End code --- I learn this very smiple. But I have trouble with error line 34. what SPC mean? |
| Navigation |
| Message Index |
| Next page |
| Previous page |