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Who likes Salvage?

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Derroith:


--- Quote from: Nobot on May 02, 2012, 05:45:12 PM ---Wouldn't that lag?

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Most towers tend to be very fragile, and very low in bricks. So there's no probably really if you do crush them. Although on the end hand, default structures would go tumbling down.

Perhaps only player created bricks can be tipped and cut down.

?:

You could make the fallen pieces turn into piles of scrap and salvaging it would give you a few random bricks, and it can be salvaged multiple times. It would also be neat if you could blow the buildings up and take the pieces.

Nexus:

apparently my TMBI mod breaks salvage and just lets you build infinitely after picking up a brick

too bad for salvage

ScratchTehEPICSpaceDude:


--- Quote from: ? on May 02, 2012, 09:08:22 PM ---You could make the fallen pieces turn into piles of scrap and salvaging it would give you a few random bricks, and it can be salvaged multiple times. It would also be neat if you could blow the buildings up and take the pieces.

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This.

Conan:


--- Quote from: Nexus on May 02, 2012, 09:17:39 PM ---apparently my TMBI mod breaks salvage and just lets you build infinitely after picking up a brick

too bad for salvage

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olol

after seeing this topic; i have a few suggestions to make

1) dont make the build more than 50% salvageable. the point is to have permanent buildings that you can bolster defenses to, rather than construct 100% new buildings from blocks you have to pick up
2) salvage opens up the possibilites of movable items spawns or explosive crates, which can vary in gameplay and create more unique battlefields without having to rebuild the whole area. you could have support units with salvage tools move 2x2 ammo plates up to the front lines, or others bringing weapon spawns out in the arena back to their own base. Although this can lead to OP teams, its something new.
3) Who said you have to provide 1x1 blocks and 32x32 baseplates for people to salvage? Give them 2x4x1 blocks and see less spam as a result.

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