Blockland Forums > Suggestions & Requests
Taking Event add-on requests here
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Treynolds416:

--- Quote from: King Leo on May 03, 2012, 05:57:00 PM ---Add support for storing multiple variables as one. Either as a matrix or a struct. (Preferably matrix)

--- End quote ---
You should learn how to script man
phflack:

--- Quote from: Counter98 on May 02, 2012, 03:59:22 PM ---OnPlayerTouched
called only once, when a player touches a brick

--- End quote ---
can be done with defaults
onplayertouch>dostuff
onplayertouch>self>seteventsenabled(first line off)
onplayertouch>self>seteventsenabled(first line on, delayed >= 500)
onplayertouch>self>cancelevents

--- Quote from: Planr on May 03, 2012, 05:46:08 PM ---I could really use an OnPlayerTouchstop event, like when a player stops touching a brick or "leaves" it, as in no longer touching it.

--- End quote ---
can also be done with defaults
onplayertouch>dostuff(delayed > 500)
onplayertouch>self>cancelevents

only problem with these is that it would only work for a single person at a time, with a delay for reseting of .5 seconds or for triggering after .5 seconds
King Leo:

--- Quote from: Treynolds416 on May 03, 2012, 07:18:10 PM ---You should learn how to script man

--- End quote ---
He said he was taking suggestions, so that I don't have to...
Goth77:
I've got one in mind. I think a setPromptGui event would be cool. It would be an output event off the brick.

Example: OnActivate -> Self -> setPromptGui   |GUI Text|  |GUI CANCEL BUTTON| |GUI ACCEPT BUTTON|

You get to specify the text for the cancel and ok button, so you can have something like Weapons and Ammo

The character limit would be like 6-8 for the buttons and like 90 - 120 for the GUI Text itself
Lamebro1:
ReplaceBricks<save here>
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