| Blockland Forums > Suggestions & Requests |
| Taking Event add-on requests here |
| << < (6/12) > >> |
| Treynolds416:
--- Quote from: King Leo on May 03, 2012, 05:57:00 PM ---Add support for storing multiple variables as one. Either as a matrix or a struct. (Preferably matrix) --- End quote --- You should learn how to script man |
| phflack:
--- Quote from: Counter98 on May 02, 2012, 03:59:22 PM ---OnPlayerTouched called only once, when a player touches a brick --- End quote --- can be done with defaults onplayertouch>dostuff onplayertouch>self>seteventsenabled(first line off) onplayertouch>self>seteventsenabled(first line on, delayed >= 500) onplayertouch>self>cancelevents --- Quote from: Planr on May 03, 2012, 05:46:08 PM ---I could really use an OnPlayerTouchstop event, like when a player stops touching a brick or "leaves" it, as in no longer touching it. --- End quote --- can also be done with defaults onplayertouch>dostuff(delayed > 500) onplayertouch>self>cancelevents only problem with these is that it would only work for a single person at a time, with a delay for reseting of .5 seconds or for triggering after .5 seconds |
| King Leo:
--- Quote from: Treynolds416 on May 03, 2012, 07:18:10 PM ---You should learn how to script man --- End quote --- He said he was taking suggestions, so that I don't have to... |
| Goth77:
I've got one in mind. I think a setPromptGui event would be cool. It would be an output event off the brick. Example: OnActivate -> Self -> setPromptGui |GUI Text| |GUI CANCEL BUTTON| |GUI ACCEPT BUTTON| You get to specify the text for the cancel and ok button, so you can have something like Weapons and Ammo The character limit would be like 6-8 for the buttons and like 90 - 120 for the GUI Text itself |
| Lamebro1:
ReplaceBricks<save here> |
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