Blockland Forums > Suggestions & Requests
Taking Event add-on requests here
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Electrk:

--- Quote from: Goth77 on May 04, 2012, 07:39:46 AM ---I've got one in mind. I think a setPromptGui event would be cool. It would be an output event off the brick.

Example: OnActivate -> Self -> setPromptGui   |GUI Text|  |GUI CANCEL BUTTON| |GUI ACCEPT BUTTON|

You get to specify the text for the cancel and ok button, so you can have something like Weapons and Ammo

The character limit would be like 6-8 for the buttons and like 90 - 120 for the GUI Text itself

--- End quote ---

There's already an event like that.
Lugnut:

--- Quote from: Supersolider on May 03, 2012, 03:29:51 PM ---Any update on your progress? - no, I needed your input.

-Edit-

Maybe you could also fix ifClan?
http://blocklanditems.wikispaces.com/file/view/Event_ifClan.zip - yes, but I won't do it. Stop using old ass events and start using <var:client:clanPrefix>

--- End quote ---

--- Quote from: Lamebro1 on May 05, 2012, 02:42:56 AM ---
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I'll do this once I create a method for clearing bricks.
--- Quote from: Goth77 on May 04, 2012, 07:39:46 AM ---
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This has already been created.
--- Quote from: King Leo on May 03, 2012, 05:57:00 PM ---
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Like arrays?
--- Quote from: phflack on May 03, 2012, 09:58:40 PM ---
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yes, but I'll probably end up doing it anyway
--- Quote from: MonkeyFunkyMonkey on May 02, 2012, 10:23:12 PM ---
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ok
--- Quote from: 300spartan on May 02, 2012, 09:40:08 PM ---
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done
Sami2ss:
Think you could make an event that adds an emitter to a player/vehicle?
Lugnut:

--- Quote from: Sami2ss on May 05, 2012, 11:04:06 PM ---Think you could make an event that adds an emitter to a player/vehicle?

--- End quote ---
I don't think that's possible, at least, not to a vehicle.

it'd be stuffty even if I succeeded
otto-san:

--- Quote from: Lugnut1206 on May 06, 2012, 02:54:11 PM ---I don't think that's possible, at least, not to a vehicle.

it'd be stuffty even if I succeeded

--- End quote ---
It's possible, but eh.
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