| Blockland Forums > Suggestions & Requests |
| Taking Event add-on requests here |
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| phflack:
--- Quote from: King Leo on May 03, 2012, 05:57:00 PM ---Add support for storing multiple variables as one. Either as a matrix or a struct. (Preferably matrix) --- End quote --- forgot to say, i think this is already possible in the current version of VCE, you just need to use variable replacers in the name area to generate new names |
| Sami2ss:
--- Quote from: Lugnut1206 on May 06, 2012, 02:54:11 PM ---I don't think that's possible, at least, not to a vehicle. it'd be stuffty even if I succeeded --- End quote --- --- Quote from: otto-san on May 06, 2012, 02:56:22 PM ---It's possible, but eh. --- End quote --- would be good for those tdms in destruct on those planes, where you have a trail to see the person's plane. it would just be neat in general. |
| Lugnut:
--- Quote from: Blocki on May 02, 2012, 11:18:59 AM ---SetPlayerScale that isn't limited to 0.2 - 2, instead to the 0.01 - 5 that Blockland supports [Not sure about the 0.01 though] --- End quote --- http://forum.blockland.us/index.php?topic=193551.0 --- Quote from: ShadowZero on May 02, 2012, 03:41:10 PM ---Appear and Disappear except this disappear is set to -1 always and appear is set to 0. This could be done with disappear but it just makes it way easier. --- End quote --- I can't honestly believe I'm about to do this: --- Code: ---registerOutputEvent(fxDTSBrick, "Appear", ""); registerOutputEvent(fxDTSBrick, "Vanish", ""); function fxDTSBrick::Appear(%this){%this.disappear(0);} function fxDTSBrick::Vanish(%this){%this.disappear(-1);} --- End code --- Happy? Package it yourself, I can't be assed for something that simple. there's plenty of tutorials. --- Quote from: Mr.Noßody on May 02, 2012, 10:28:25 PM ---Ive got one suggestion for you. End Camera Event. An event to boot the player out of the camera event. --- End quote --- I intend to make this ASAP. |
| MARBLE MAN:
--- Quote from: Lugnut1206 on May 06, 2012, 07:20:02 PM ---I intend to make this ASAP. --- End quote --- Got this from the event: --- Code: --- for(%x=1;%x<%obj.camCount+1;%x++) { %cClient = %obj.camClient[%x]; %cClient.setControlObject(%cClient.player); if(%cClient.eventCamType $= "Static") %cClient.eventCam.delete(); else if(%cClient.eventCamType $= "Observer") %cClient.eventCam.setFlyMode(); %cClient.eventCamType = "None"; } --- End code --- |
| Lugnut:
bump cause still decent topic list of stuff I'll probably work on, this might be in order of priority: - End Camera Event - OnPlayerTouched - OnPlayerTouchstop - OnActivateHeld - OnUse - OnUseHeld - ReplaceBricks - indivual team sounds |
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