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Taking Event add-on requests here

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phflack:


--- Quote from: King Leo on May 03, 2012, 05:57:00 PM ---Add support for storing multiple variables as one. Either as a matrix or a struct. (Preferably matrix)

--- End quote ---
forgot to say, i think this is already possible in the current version of VCE, you just need to use variable replacers in the name area to generate new names

Sami2ss:


--- Quote from: Lugnut1206 on May 06, 2012, 02:54:11 PM ---I don't think that's possible, at least, not to a vehicle.

it'd be stuffty even if I succeeded

--- End quote ---

--- Quote from: otto-san on May 06, 2012, 02:56:22 PM ---It's possible, but eh.

--- End quote ---

would be good for those tdms in destruct on those planes, where you have a trail to see the person's plane. it would just be neat in general.

Lugnut:


--- Quote from: Blocki on May 02, 2012, 11:18:59 AM ---SetPlayerScale that isn't limited to 0.2 - 2, instead to the 0.01 - 5 that Blockland supports
[Not sure about the 0.01 though]

--- End quote ---
http://forum.blockland.us/index.php?topic=193551.0
--- Quote from: ShadowZero on May 02, 2012, 03:41:10 PM ---Appear and Disappear except this disappear is set to -1 always and appear is set to 0.
This could be done with disappear but it just makes it way easier.

--- End quote ---
I can't honestly believe I'm about to do this:

--- Code: ---registerOutputEvent(fxDTSBrick, "Appear", "");
registerOutputEvent(fxDTSBrick, "Vanish", "");
function fxDTSBrick::Appear(%this){%this.disappear(0);}
function fxDTSBrick::Vanish(%this){%this.disappear(-1);}
--- End code ---

Happy?

Package it yourself, I can't be assed for something that simple. there's plenty of tutorials.


--- Quote from: Mr.Noßody on May 02, 2012, 10:28:25 PM ---Ive got one suggestion for you.

End Camera Event. An event to boot the player out of the camera event.

--- End quote ---
I intend to make this ASAP.

MARBLE MAN:


--- Quote from: Lugnut1206 on May 06, 2012, 07:20:02 PM ---I intend to make this ASAP.

--- End quote ---
Got this from the event:

--- Code: --- for(%x=1;%x<%obj.camCount+1;%x++)
{
%cClient = %obj.camClient[%x];
%cClient.setControlObject(%cClient.player);
if(%cClient.eventCamType $= "Static")
%cClient.eventCam.delete();
else if(%cClient.eventCamType $= "Observer")
%cClient.eventCam.setFlyMode();
%cClient.eventCamType = "None";
}
--- End code ---


Lugnut:

bump cause still decent topic

list of stuff I'll probably work on, this might be in order of priority:
- End Camera Event
- OnPlayerTouched
- OnPlayerTouchstop
- OnActivateHeld
- OnUse
- OnUseHeld
- ReplaceBricks
- indivual team sounds

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