Blockland Forums > Suggestions & Requests
Taking Event add-on requests here
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Lugnut:

--- Quote from: Port on May 19, 2012, 04:43:55 PM ---Already in the add-on. //good to know, the guy who suggested it is an idiot then.

The “Use Key“ add-on uses slot #1, FYI. //knew this, thanks for reminding me.

--- End quote ---

--- Quote from: GEN.Fire Bird on May 19, 2012, 04:11:02 PM ---some add-ons for the onplayer(/bot)touch event(s) would be nice:
1. Additemto - adds the item to the team/named player(or bot) //What is this for?
2. Removeitomfrom - opposite from above // See above
3. Addstatto - adds a statistic to the team/named player(or bot) //sooo, VCE?
4. Removestatfrom - opposite from above // See above
5. killemitters - sets all emitters to NONE //Presume this would be admin only
6. killlights - sets all lights to NONE //See one above
7. radiuskill - kills players/bricks/bots in the set radius //See two above

--- End quote ---

I'll add 5, 6, and 7 to the very bottom of my list.
fred da kiko:
onplayerlook

i'm not sure if anything can be done when a player looks at a block, but if so this would be great.

also, is there any way to force the player to act like a bot? that would make evented cutscenes possible by using events to control the player while using setcamera events to change camera angles.
Lugnut:

--- Quote from: fred da kiko on May 20, 2012, 02:41:44 AM ---onplayerlook

i'm not sure if anything can be done when a player looks at a block, but if so this would be great.

also, is there any way to force the player to act like a bot? that would make evented cutscenes possible by using events to control the player while using setcamera events to change camera angles.

--- End quote ---
http://forum.blockland.us/index.php?topic=192070.0
also I don't know, ask port.
Port:
you can make the player act like a bot as long as the client is not controlling the player (e.g. is controlling somethng else such as a camera)

do one of the following
[*] create an AIConnction, set its control object and use setMove/setTrigger/etc
[*] create a replica AIPlayer, remove the real player and use setMoveDestination/setAimLocation/etc
Lugnut:
bump cause idk
seriously, I'm hardly working on any of these more, but it's a nice bunch of ideas.
Also, jes just released space guy's onPlayerFirstTouch
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