| Blockland Forums > Suggestions & Requests |
| Taking Event add-on requests here |
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| Lugnut:
--- Quote from: Port on May 19, 2012, 04:43:55 PM ---Already in the add-on. //good to know, the guy who suggested it is an idiot then. The “Use Key“ add-on uses slot #1, FYI. //knew this, thanks for reminding me. --- End quote --- --- Quote from: GEN.Fire Bird on May 19, 2012, 04:11:02 PM ---some add-ons for the onplayer(/bot)touch event(s) would be nice: 1. Additemto - adds the item to the team/named player(or bot) //What is this for? 2. Removeitomfrom - opposite from above // See above 3. Addstatto - adds a statistic to the team/named player(or bot) //sooo, VCE? 4. Removestatfrom - opposite from above // See above 5. killemitters - sets all emitters to NONE //Presume this would be admin only 6. killlights - sets all lights to NONE //See one above 7. radiuskill - kills players/bricks/bots in the set radius //See two above --- End quote --- I'll add 5, 6, and 7 to the very bottom of my list. |
| fred da kiko:
onplayerlook i'm not sure if anything can be done when a player looks at a block, but if so this would be great. also, is there any way to force the player to act like a bot? that would make evented cutscenes possible by using events to control the player while using setcamera events to change camera angles. |
| Lugnut:
--- Quote from: fred da kiko on May 20, 2012, 02:41:44 AM ---onplayerlook i'm not sure if anything can be done when a player looks at a block, but if so this would be great. also, is there any way to force the player to act like a bot? that would make evented cutscenes possible by using events to control the player while using setcamera events to change camera angles. --- End quote --- http://forum.blockland.us/index.php?topic=192070.0 also I don't know, ask port. |
| Port:
you can make the player act like a bot as long as the client is not controlling the player (e.g. is controlling somethng else such as a camera) do one of the following [*] create an AIConnction, set its control object and use setMove/setTrigger/etc [*] create a replica AIPlayer, remove the real player and use setMoveDestination/setAimLocation/etc |
| Lugnut:
bump cause idk seriously, I'm hardly working on any of these more, but it's a nice bunch of ideas. Also, jes just released space guy's onPlayerFirstTouch |
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