| Blockland Forums > Suggestions & Requests |
| Taking Event add-on requests here |
| << < (11/12) > >> |
| ScratchTehEPICSpaceDude:
onMapLoad |
| Lugnut:
This is possible, but you can't have a save loaded due to mission cleanup. Do you mean onSaveLoad? |
| ThinkInvisible:
onPhysicsBrickTouch >> Brick >> xxxxx xxxxx >> Brick >> addVelocity (fakekilled only) xxxxx >> Brick >> createClone [direction] [keepEvents] (RTBPREFS: int Min Clone Timeout|int Max Player Cloned Bricks) xxxxx >> Player/Vehicle >> setPath [velocity X, Y, Z][][] [duration] (will move player with no gravity at velocity X, Y, Z for duration milliseconds) xxxxx >> Player >> doCutscene [brick] [duration] (will make player look at [brick]) xxxxx >> Player >> transitionCutscene [brick] [duration] (will override the cutscene smoothly) xxxxx >> Player >> endCutscene [endbrick] [check isSmooth](will end the cutscene looking at [brick]) xxxxx >> Vehicle >> immobilize [check canMove] onPlayerKilled >> xxxxx >> xxxxx (triggered when a player dies touching the brick) onPlayerSplat >> xxxxx >> xxxxx (triggered when a player dies of fall damage on the brick) |
| Lugnut:
onPlayerKilled & onPlayerSplat - Okay Immobilize - okay onPhysicsBrickTouch - You mean fakekilled bricks? Not possible. Cutscene - Okay Create Clone - What? AddVelocity - Not possible Setpath - Don't think this is possible.. rather, it would look horrible |
| ScratchTehEPICSpaceDude:
--- Quote from: Lugnut1206 on June 07, 2012, 07:12:15 PM ---This is possible, but you can't have a save loaded due to mission cleanup. Do you mean onSaveLoad? --- End quote --- No i mean when a map is changed. |
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