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Taking Event add-on requests here

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ScratchTehEPICSpaceDude:

onMapLoad

Lugnut:

This is possible, but you can't have a save loaded due to mission cleanup.
Do you mean onSaveLoad?

ThinkInvisible:

onPhysicsBrickTouch >> Brick >> xxxxx
xxxxx >> Brick >> addVelocity (fakekilled only)
xxxxx >> Brick >> createClone [direction] [keepEvents]    (RTBPREFS: int Min Clone Timeout|int Max Player Cloned Bricks)
xxxxx >> Player/Vehicle >> setPath [velocity X, Y, Z][][] [duration]  (will move player with no gravity at velocity X, Y, Z for duration milliseconds)
xxxxx >> Player >> doCutscene [brick] [duration] (will make player look at [brick])
xxxxx >> Player >> transitionCutscene [brick] [duration] (will override the cutscene smoothly)
xxxxx >> Player >> endCutscene [endbrick] [check isSmooth](will end the cutscene looking at [brick])
xxxxx >> Vehicle >> immobilize [check canMove]
onPlayerKilled >> xxxxx >> xxxxx (triggered when a player dies touching the brick)
onPlayerSplat >> xxxxx >> xxxxx (triggered when a player dies of fall damage on the brick)

Lugnut:

onPlayerKilled & onPlayerSplat - Okay
Immobilize - okay
onPhysicsBrickTouch - You mean fakekilled bricks? Not possible.
Cutscene - Okay
Create Clone - What?
AddVelocity - Not possible
Setpath - Don't think this is possible.. rather, it would look horrible

ScratchTehEPICSpaceDude:


--- Quote from: Lugnut1206 on June 07, 2012, 07:12:15 PM ---This is possible, but you can't have a save loaded due to mission cleanup.
Do you mean onSaveLoad?

--- End quote ---

No i mean when a map is changed.

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