Author Topic: Taking Event add-on requests here  (Read 3296 times)

I'll make your events. Event add-ons, I mean.
You know, scripts for the events.
Preferably nothing too complex, like bot events, but it depends on the thing.

Stuff I won't make: Eval events

Request here.
« Last Edit: May 01, 2012, 02:48:06 PM by Lugnut1206 »

Please fix Database for the new(er) Variables

OnVehicleTouch

please :u

botMountToObject. front page, my topic.

pleeeease.

OnVehicleTouch

please :u
from what I know, this used to be in the game
though badspot later removed it
but I'm no BL veteran
and this is just what I've heard
so don't take my word for it
« Last Edit: May 01, 2012, 11:49:24 PM by MrMcCakey »

Please fix Database for the new(er) Variables
You mean those crazyass database events that no one on the loving planet excepting the owner could figure out?

I don't even know how those work in event form, much less script, but I guess I could shoot at that...
What's wrong with them exactly?
OnVehicleTouch

please :u
Since I'm not sure if any functions are called when a vehicle touches an object, I'll try fixing instead of recreating, but whatever, I'll figure this out, probably.

WheeledVehicleData::OnImpact(%this,%obj,%col,%pos,%speed);
FlyingVehicleData::OnImpact(%this,%obj,%col,%pos,%speed);

Be wary though, I found %col and %pos to be extremely unreliable

SetPlayerScale that isn't limited to 0.2 - 2, instead to the 0.01 - 5 that Blockland supports
[Not sure about the 0.01 though]


from what I know, this used to be in the game
though badspot later removed it
but I'm no BL veteran
and this is just what I've heard
so don't take my word for it
I'm newer than you, but I know that he removed it due to being hacky and causing problems.

SendVariable Up/down/west/north/ etc. for use with VCE

usage sugesstion:

self->[variable name] [direction (enum for directions)] [value] [distance (in bricks) for the ray to pass through and assign the variable in the direction specified(if possible)]

P.S. it would be nice to have VCE modified to only allow self and Named brick on relay to make it FAR less abusable

OnUse- for people with the use key addon.
Appear and Disappear except this disappear is set to -1 always and appear is set to 0.
This could be done with disappear but it just makes it way easier.

Fix the Prompt Events Please!They got messed up with bot events.

OnPlayerHold - When you hold the activate button.
OnUseHold - When you hold the use key(Requires use key addon)


Wouldn't a better name for the first on be OnActivateHold?

OnPlayerTouched
called only once, when a player touches a brick

these are great requests that I wish I could work on right now and release a forgetload of them.
Unfortunately you're going to have to wait until approximately tonight.
OnPlayerHold - When you hold the activate button.
OnUseHold - When you hold the use key(Requires use key addon)
I'm not sure how I would do these btw.
Is there an onTrigger thing called when you lift off of the mouse?