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Slayer / IfPlayerScore / Sort Weight
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iBlox / (-Nick-):

--- Quote from: Greek2me on May 01, 2012, 06:25:53 PM ---I believe that you should use ifPlayerScore < 0 rather than ifPlayerScore == 0.

--- End quote ---
This didn't work. I still think that maybe IfPlayerScore doesn't work with Slayer.
Lugnut:
Probably the same thing, but try using <var:cl:score>, and, you know, normal vce, not that retro stuff.
Greek2me:
On the first line of events you have this in the last box: "1 2 3". I'm pretty sure it should just be "1 3", because it includes everything in between.
iBlox / (-Nick-):

--- Quote from: Lugnut1206 on May 01, 2012, 07:39:19 PM ---Probably the same thing, but try using <var:cl:score>, and, you know, normal vce, not that retro stuff.

--- End quote ---
I don't know how to do this.

--- Quote from: Greek2me on May 01, 2012, 07:46:28 PM ---On the first line of events you have this in the last box: "1 2 3". I'm pretty sure it should just be "1 3", because it includes everything in between.

--- End quote ---
This didn't work.
--- Quote from: Greek2me on May 01, 2012, 05:54:15 PM ---No, there is no autosort weighting currently. However, I plan to include it in the upcoming version.
https://bitbucket.org/Greek2me/slayer/issue/5/autosort-weighting

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Again, do this^
Greek2me:
onPlayerTouch => Self => VCE_ifValue =>  <var:cl:score>  >= 0

And yes I'll work on it.
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