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| Slayer / IfPlayerScore / Sort Weight |
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| iBlox / (-Nick-):
--- Quote from: Greek2me on May 01, 2012, 06:25:53 PM ---I believe that you should use ifPlayerScore < 0 rather than ifPlayerScore == 0. --- End quote --- This didn't work. I still think that maybe IfPlayerScore doesn't work with Slayer. |
| Lugnut:
Probably the same thing, but try using <var:cl:score>, and, you know, normal vce, not that retro stuff. |
| Greek2me:
On the first line of events you have this in the last box: "1 2 3". I'm pretty sure it should just be "1 3", because it includes everything in between. |
| iBlox / (-Nick-):
--- Quote from: Lugnut1206 on May 01, 2012, 07:39:19 PM ---Probably the same thing, but try using <var:cl:score>, and, you know, normal vce, not that retro stuff. --- End quote --- I don't know how to do this. --- Quote from: Greek2me on May 01, 2012, 07:46:28 PM ---On the first line of events you have this in the last box: "1 2 3". I'm pretty sure it should just be "1 3", because it includes everything in between. --- End quote --- This didn't work. --- Quote from: Greek2me on May 01, 2012, 05:54:15 PM ---No, there is no autosort weighting currently. However, I plan to include it in the upcoming version. https://bitbucket.org/Greek2me/slayer/issue/5/autosort-weighting --- End quote --- Again, do this^ |
| Greek2me:
onPlayerTouch => Self => VCE_ifValue => <var:cl:score> >= 0 And yes I'll work on it. |
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