| Blockland Forums > Suggestions & Requests |
| Wind rushing SFX (CLIENT SIDE) |
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| Aide33:
--- Quote from: phflack on May 05, 2012, 02:34:07 AM ---it's something that sounds obvious but i can't remember it anyway, kalph gets positions with serverConnection.getControlOb ject().getPosition();, which can then find velocity i feel like getting velocity is similar, maybe even getVelocity(); instead? just checked drendran's speedometer, he uses getcontrolobjectspeed(); --- End quote --- I see now all we need is a sound EDIT: is this good for sound? |
| Muddy Waters:
Read it as Wind love. On Topic: so like when you fall really fast in LBP2. |
| Treynolds416:
--- Quote from: phflack on May 05, 2012, 02:34:07 AM ---just checked drendran's speedometer, he uses getcontrolobjectspeed(); --- End quote --- That would be the correct method yes |
| Cucumber!:
Instead just make a playertype involving realistic sounds and using a sprint key such as right click the wind would be slightly louder. |
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