Blockland Forums > Suggestions & Requests

Wind rushing SFX (CLIENT SIDE)

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Aide33:


--- Quote from: phflack on May 05, 2012, 02:34:07 AM ---it's something that sounds obvious but i can't remember it
anyway, kalph gets positions with serverConnection.getControlOb ject().getPosition();, which can then find velocity
i feel like getting velocity is similar, maybe even getVelocity(); instead?

just checked drendran's speedometer, he uses getcontrolobjectspeed();

--- End quote ---
I see now all we need is a sound

EDIT: is this good for sound?

Muddy Waters:

Read it as Wind love.

On Topic: so like when you fall really fast in LBP2.

Treynolds416:


--- Quote from: phflack on May 05, 2012, 02:34:07 AM ---just checked drendran's speedometer, he uses getcontrolobjectspeed();

--- End quote ---
That would be the correct method yes

Cucumber!:

Instead just make a playertype involving realistic sounds and using a sprint key such as right click the wind would be slightly louder.

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