| Blockland Forums > Suggestions & Requests |
| Gravity Manipulation...? |
| << < (2/4) > >> |
| Cucumber!:
--- Quote from: Tic-toc26 on May 05, 2012, 07:58:30 PM ---http://forum.returntoblockland.com/dlm/viewFile.php?id=641 enjoy --- End quote --- Well that's ZERO gravity, and not exactly a swap in gravity.... Picture the blockhead's feet on the ground, with the new bricks or prefs it would make the player's feet on the ceiling...rather than just zero gravity....if that makes sense. |
| The Corporation:
You must be thinking of something else. Lol, zone bricks just take off the gravity value. What I'm talking about is the ability to walk up walls, to rotate the player's axis to where it's kinda like marble madness, which runs of another engine just like this one, similar to it, but the marble was a vehicle and the player is considered a bot by the game's standard. The game has a set value to how much gravity each item/player has, which can be regulated in the player/item script. The zone bricks simply remove that value, or set it 0. |
| Mr.Noßody:
You cannot rotate the player axis. Sorry. |
| Muddy Waters:
Super Blocklander Galaxy Spamming Mini-Nukes at Bowser since 1337. |
| phflack:
i could probably make something that changes the gravity on a player, but without flipping them |
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