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| Tron Light Plane Deathmatch |
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| Port:
--- Quote from: Treynolds416 on May 09, 2012, 08:10:03 AM ---What should I use instead? --- End quote --- Invisible static shapes and projectiles with light and a particle emitter attached. |
| Treynolds416:
--- Quote from: Port on May 09, 2012, 08:11:07 AM ---Invisible static shapes and projectiles with light and a particle emitter attached. --- End quote --- Well first, I don't know how to do that. Second, wouldn't that lag and reach the light limit? And thirdly, I might as well keep it as bricks, the clicking sound is a small price to pay for cleverly integrating something clearly from a different genre into Blockland. |
| Port:
--- Quote from: Treynolds416 on May 09, 2012, 08:20:32 AM ---Well first, I don't know how to do that. Second, wouldn't that lag and reach the light limit? --- End quote --- How would it lag? In any case, you can change the light limit. |
| Nobot:
Having a lot of lights do not lag. I made a super bright light before and duped it like 50 times. The only thing I got was eye rape. |
| Treynolds416:
--- Quote from: Nobot on May 09, 2012, 09:08:19 AM ---Having a lot of lights do not lag. I made a super bright light before and duped it like 50 times. The only thing I got was eye rape. --- End quote --- We're talking about way more lights than 50. A conservative amount of lights would be maybe 100 per person, with the lights spaced out and the trail not contiguous. Also, there's that phenomenon where you can only see so many lights at once. The latter may be fixed in v21, but currently it exists. And finally, the projectiles were what I was referring to when I said it would cause lag, not the lights... |
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