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Tron Light Plane Deathmatch

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Port:


--- Quote from: Treynolds416 on May 09, 2012, 10:18:16 AM ---Also, there's that phenomenon where you can only see so many lights at once. The latter may be fixed in v21, but currently it exists.

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$Pref::OpenGL::MaxHardwareLights

Conan:

IMO bricks work best for now. Creating and removing that many static shapes might cause problems, but I don't know.

Port:


--- Quote from: Conan on May 09, 2012, 10:30:07 AM ---IMO bricks work best for now. Creating and removing that many static shapes might cause problems, but I don't know.

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Creating and removing that many bricks rapidly definitely can cause problems due to the oct tree.

Treynolds416:


--- Quote from: Port on May 09, 2012, 10:30:57 AM ---Creating and removing that many bricks rapidly definitely can cause problems due to the oct tree.

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How so?

Kalphiter:


--- Quote from: Treynolds416 on May 09, 2012, 12:21:03 PM ---How so?

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--- Quote from: Wedge on June 10, 2007, 06:59:30 PM ---

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