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GameConnection::onConnectRequest
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Irk89:

--- Code: ---package reserve
{
   function GameConnection::onConnectRequest(%this,%a,%b,%c,%d)
   {
       echo(%this TAB %a TAB %b TAB %c TAB %d);
       Parent::onConnectRequest(%this,%a,%b,%c,%d);
   }
};
activatePackage(reserve);

--- End code ---

Ok using this, the variables are as follows:

* %this = client
* %a = LAN Name
* %b = Net Name
* %c = Clan Tag
* %d = Other Clan Tag
The rest were "unknown" displayed as ^
Irk89:
alright, sorry I just got it working. With this code:


--- Code: ---package reserve
{
   function GameConnection::onConnectRequest(%this,%lanname,%netname,%clantag1,%clantag2)
   {
echo("CONNECT REQUEST");
Parent::onConnectRequest(%this,%lanname,%netname,%clantag1,%clantag2);
   }
};
activatePackage(reserve);

--- End code ---

Thanks Zor, I shall continue writing my reserved slots script and maybe release it soon.
Space Guy:
I think MrWallet has a Reserved Slot script. Maybe ask him, see whether he'll tell you how he did it?
Irk89:
That's alright.  I'm almost done scripting it now... Just adding the final touches :)
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