| Blockland Forums > Modification Help |
| Can someone fix this syntax error? |
| << < (6/7) > >> |
| Lugnut:
he apparently can't load any mods that are lacking a namecheck.txt. This apparently includes manual execution. |
| ScratchTehEPICSpaceDude:
--- Quote from: Slicks555 on May 07, 2012, 07:15:20 PM ---If it's an issue with namecheck, then it's because of RTB (or some mod that modifies RTB, more likely). This doesn't even sound accurate though. Can you execute it manually with exec()? Is it an issue with auto-loading or exec() itself? --- End quote --- When i auto load, it says Missing namecheck.txt - will not execute |
| Nexus:
when testing your mod, have it in a normal folder instead of in a zip folder zip folders will cause those file reading errors when updated in game because it saves how long the zip file is expected to be when blockland starts and doesn't properly update or something. I don't know what auto-loading means, but it should be fine by the default add-on loading or through exec("add-ons/bloopy_mcgee/server.cs"); |
| ScratchTehEPICSpaceDude:
--- Quote from: Nexus on May 07, 2012, 09:44:25 PM ---when testing your mod, have it in a normal folder instead of in a zip folder zip folders will cause those file reading errors when updated in game because it saves how long the zip file is expected to be when blockland starts and doesn't properly update or something. I don't know what auto-loading means, but it should be fine by the default add-on loading or through exec("add-ons/bloopy_mcgee/server.cs"); --- End quote --- Autoloading as in loading the addons when you just started a server. |
| Greek2me:
What I do is create a "dummy" add-on in the add-ons folder, which then executes the actual add-on which is located in a normal folder in the base folder. It makes editing quite easy. |
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