Blockland Forums > Suggestions & Requests

Client sided Dupe saving

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xXBeibsFan119Xx:

iGob never forget.

otto-san:


--- Quote from: Nexus on May 08, 2012, 06:34:13 PM ---where is the problem?

--- End quote ---
does the buildbot duplication thing save events, print id, color fx id, shape fx id, and names

Nexus:


--- Quote from: otto-san on May 08, 2012, 07:06:18 PM ---does the buildbot duplication thing save events, print id, color fx id, shape fx id, and names

--- End quote ---

Yes to print, color, and shape, but it doesn't do events.  I assume that people will just save all the bricks in the server if they need that.  I had made a version that could kinda work with events, but it was so unmanageable that I decided it was not useful until I had enough free time to spend working out a nicer interface for the whole mod.

M:

Would be totally possible to do actually - well, not saving it clientside, but transmitting a save to the client (since you'd need client code anyway) and also loading them onto the server.

I would make it but I'd literally rather recode the duplicator entirely, since that thing's a loving pain to work with.

zmaster:


--- Quote from: Nexus on May 08, 2012, 06:19:28 PM ---so what is the problem with using the buildbot one?

you can then reload it with either buildbot in any server or the duplicator in your own server

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I dont think you can save it on a server that doesn't have the duplicator addon to begin with (Badspot's, any other server without it)

perhaps you could make a client function that makes an invisible raycast(cannot be visible due to the fact it would then require the server to get a datablock from the client) and then get the brickstackup (or whatever it's called) and save it to a file that can be loaded by buildbot or a macro

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