
Car Antenna: A weaponized car antenna that can sting organic opponents. Swinging will extend this weapon further. One can also set a fixed length.

Copper Carver: Made from foraged machine parts, this saw blade heats up the longer it's used. When heated up, it is able to easily cut through metal. Leaving it heated up too long however prevents it from being used while cooling down.

Doubletime: Slow down enemies by inflicting them with blunt-force trauma! Haven't had enough? Charge it up to gain increased attack speed with the weapon. Overtiming and Overclocking!

Spine Spar: Lethally fashioned from long Crimzon crystals, this sword is swift with attacks that can leave burning wounds.

Shatter Blade: A solid crystal sword held together with magnetism. With the press of a button, one can weaken the magnetic force and break off a chunk on strike, disabling robotic enemies and confusing other creatures.

Slaymore: Decently heavy, this glowing blade is known to stun many foes. Through its light or its force, it remains debatable to some.

South Star: Gruesome in looks and in battle, the South Star constantly sheds burning splinters that could easily embed themselves into enemy targets, racking up additional damage with each strike.

Discalibur: Exerting a rather unstable magnetic field, the Discalibur can fire waves of electromagnetism and absorb electrical attacks. It's known to be a bane of rogue-robots.

Crystal Caller: Using advanced crystallography and technological procedures, the Crystal Caller is a fine blade crafted from the brightest Lusterinite one could find. Although it is strong when swung, its true potential lies in it's ability to rapidly grow crystal spires when bits of it chip off.