| Blockland Forums > Modification Help |
| 2D player type |
| (1/1) |
| Cubelands:
I am not sure correct or wrong. --- Code: ---GameConnection::nextCamTarget { minJetEnergy = 0; maxForwardSpeed = 0; maxBackwardSpeed = 0; maxLeftSpeed = 10; maxrightSpeed = 10; jetEnergyDrain = 0; canJet = 0; cameramaxdist = 20; cameramindist = 0; maxlookangle = 0; cameratilt = 90; maxlookangle = 0; minlookangle = 0; cameraMaxFov = 90; thirdpersononly = 1; %rot = "1 0 0 0"; showEnergyBar = false; }; --- End code --- I created it for 2D player type. %rot = "1 0 0 0"; are at North face camera. maxLeftSpeed = 10; and maxrightSpeed = 10; are sideway. I did test it has error. I look at console come up nothing say errors, that werid. It should be worked but not :C |
| Port:
Are you trying to define a function (GameConnction::nextCamTarget)? You need to use the function keyword and an argument listing. Although, it does seem like you are trying to define a player datablock. Use datablock playerData(objectNameHere) for that. Oh, and some other things: rot is not a datablock member field the engine uses. Member fields do not use context indicators (%/$). In any case (also an extension to addition #1), you cannot rotate a player's camera on the Z axis with a datablock. |
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