| Blockland Forums > Modification Help |
| CandleStick Emitter not work. |
| (1/1) |
| Cubelands:
--- Code: ---datablock ItemData(CandleStickItem) { category = "Item"; className = "Item"; image = CandleStickImage; canDrop = false; }; datablock ParticleData(CandleStickParticle) { textureName = "base/data/particles/cloud"; dragCoefficient = 1.0; gravityCoefficient = -7.0; inheritedVelFactor = 0.0; windCoefficient = 0.0; constantAcceleration = 0.0; lifetimeMS = 200; lifetimeVarianceMS = 0; spinSpeed = 0; spinRandomMin = -90.0; spinRandomMax = 90.0; useInvAlpha = false; colors[0] = "0.0 0.0 0.0 0.0"; colors[1] = "1 1 0.3 0.0"; colors[2] = "1 1 0.3 1.0"; colors[3] = "0.6 0.0 0.0 0.0"; sizes[0] = 0.0; sizes[1] = 0.0; sizes[2] = 0.09; sizes[3] = 0.01; times[0] = 0.0; times[1] = 0.5; times[2] = 0.51; times[3] = 0.7; }; datablock ParticleEmitterData(CandleStickEmitter) { ejectionPeriodMS = 1; periodVarianceMS = 0; ejectionVelocity = 0.0; ejectionOffset = 0.0; velocityVariance = 0.0; thetaMin = 0; thetaMax = 180; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; //lifetimeMS = 5000; particles = CandleStickParticle; }; datablock ShapeBaseImageData(CandleStickImage) { shapeFile = "./CandleStick.dts"; emap = true; mountPoint = 1; stateEmitter[1] = "CandleStickEmitter"; stateEmitterNode[1] = "muzzlePoint"; stateEmitterTime[1] = "0.15"; stateName[1] = "Ready"; className = "ItemImage"; item = BowItem; melee = false; armReady = "1"; LightOn = true; radius = 5; brightness = 5; color = "0.8 0.7 0.4 1"; FlareOn = false; // FlareTP = true; // Flarebitmap = "base/lighting/corona"; // FlareColor = "1 1 1"; // ConstantSizeOn = false; // ConstantSize = 1; // NearSize = 3; // FarSize = 0.5; // NearDistance = 10.0; // FarDistance = 30.0; // FadeTime = 0.1; // BlendMode = 0; AnimColor = false; AnimBrightness = true; AnimOffsets = false; AnimRotation = false; LinkFlare = false; LinkFlareSize = false; MinColor = "1 1 0"; MaxColor = "0 0 1"; MinBrightness = 0.0; MaxBrightness = 5.0; MinRadius = 0.1; MaxRadius = 10; StartOffset = "-5 0 0"; EndOffset = "5 0 0"; MinRotation = 0; MaxRotation = 359; SingleColorKeys = false; RedKeys = "AWTCFAH"; GreenKeys = "AWTCFAH"; BlueKeys = "AWTCFAH"; BrightnessKeys = "DEDEDFGF"; RadiusKeys = "AZAAAAA"; OffsetKeys = "AZAAAAA"; RotationKeys = "AZAAAAA"; ColorTime = 1.0; BrightnessTime = 1.0; RadiusTime = 1.0; OffsetTime = 1.0; RotationTime = 1.0; LerpColor = false; LerpBrightness = false; LerpRadius = false; LerpOffset = false; LerpRotation = false; //actionstuff stateSequence[0] = "ready"; }; --- End code --- I got this error line say: Error: cannot change namespace parent linkage for Item from ShapeBase to ItemData. |
| Port:
Restart Blockland and don't enable any other add-ons than this one when you start a server again. If that doesn't work, you're reusing object names somewhere in your add-on. |
| Cubelands:
--- Quote from: Port on May 11, 2012, 06:11:02 AM ---Restart Blockland and don't enable any other add-ons than this one when you start a server again. If that doesn't work, you're reusing object names somewhere in your add-on. --- End quote --- I did object rename and it show up the default gun color blue. how I am going remove the gun on left hand? EDIT: Same result Error: cannot change namespace parent linkage for Item from ShapeBase to ItemData. |
| Port:
--- Quote from: Cubelands on May 11, 2012, 06:29:03 AM ---I did object rename and it show up the default gun color blue. how I am going remove the gun on left hand? EDIT: http://i90.photobucket.com/albums/k256/EmperorWinter/Blockland_00110.png Same result Error: cannot change namespace parent linkage for Item from ShapeBase to ItemData. --- End quote --- Reason for showing up as a gun: The item is invalid or cannot be added to the cache (somehow). Reason for being in your left hand: mountPoint = 1; |
| Cubelands:
--- Quote from: Port on May 11, 2012, 08:24:13 AM ---Reason for showing up as a gun: The item is invalid or cannot be added to the cache (somehow). Reason for being in your left hand: mountPoint = 1; --- End quote --- I have re-do script and I have add candle light and emitter script made by Kaje. EDIT: I just found out, I forget enable weapon bow. |
| Navigation |
| Message Index |