| Blockland Forums > Suggestions & Requests |
| [REQUEST] Please stop suggesting Blockland on new engines/consoles |
| << < (5/15) > >> |
| carolcat:
--- Quote from: The Corporation on May 13, 2012, 02:48:26 PM ---yep --- End quote --- That's what I thought, just making sure. --- Quote from: otto-san on May 13, 2012, 02:46:55 PM ---no you're thinking about Breeman Smoth --- End quote --- wowe i have bad memory |
| Freek:
Thank you Brian. Blockland is not going to move to Steam, or XBOX, or PS3, or anything. Blockland was made for the Torque engine, if you really want to play it on Steam, download the Blockland models on Garry's Mod. |
| Nexus:
--- Quote from: Freek on May 13, 2012, 04:18:10 PM ---Blockland is not going to move to Steam --- End quote --- Well actually I don't know how out of the question that is in the sense that moving to a different engine or console requires almost a complete rewrite of the game. Steam is just distribution platform. Do you think Terraria would have sold millions of copies if it had not been released on steam and was only available on some unknown website with minimal advertising? |
| Chrono:
--- Quote from: Freek on May 13, 2012, 04:18:10 PM ---Thank you Brian. Blockland is not going to move to Steam, or XBOX, or PS3, or anything. Blockland was made for the Torque engine, if you really want to play it on Steam, download the Blockland models on Garry's Mod. --- End quote --- Now here's someone who really doesn't know what they're talking about. Steam is just a fancy launcher with friends, voice chat, and a store. It would be easy to put Blockland on Steam without changing Blockland itself. Whereas a new engine would require heavy modification and wouldn't exactly fit what Blockland needs anyways. Torque is perfect. How many bricks can you support on a low end computer? How many objects could you support on a source engine game on the same computer? As for the consoles, TGE already exists for them, but add-ons and authentication would be a huge issue. |
| Freek:
--- Quote from: Chrono on May 13, 2012, 09:00:10 PM ---Now here's someone who really doesn't know what they're talking about. Steam is just a fancy launcher with friends, voice chat, and a store. It would be easy to put Blockland on Steam without changing Blockland itself. Whereas a new engine would require heavy modification and wouldn't exactly fit what Blockland needs anyways. Torque is perfect. How many bricks can you support on a low end computer? How many objects could you support on a source engine game on the same computer? As for the consoles, TGE already exists for them, but add-ons and authentication would be a huge issue. --- End quote --- Sorry, I didn't type it correctly. I meant that it will most likely not moving to Steam. I typed that it wasn't possible. |
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